Revive civilization, 5000 years after everything was destroyed. Lead your tribe along with explore the frozen earth.
Harness its resources. Recruit surface survivors to your cause.
Build factories featuring powerful machines. as well as populate ancient sites to relearn your tribe's forgotten technologies.--Revive is a game for 1-4 players featuring asymmetric player powers, highly variable setup, along with no fighting or direct conflict.
Playing through the 5-part campaign unlocks additional contents, as well as once all contents have been unlocked, the game can be replayed indefinitely.--At the beginning of the game, each player gets a set of citizen cards, a tribe board, as well as a huge dual-layer player board. The tribe board shows your unique tribe ability along with the ancient technologies that you may relearn during the game.
The dual-layer player board is where you place your custom machines and upgrade your card slots. A main goal of the game is to reach and populate the large ancient sites.
These ancient locations are randomized, as well as as they are important sources of victory points, they will shape your strategy differently each game. On your turn you take two actions: Play a card (its effect is determined by which card slot you use) Explore (reveal an area tile along with recruit a new citizen card) Populate (populate an ancient location to learn a new technology) Build factory (the adjacent terrains determine which machine tracks you advance) In addition you may use power to activate any number of your machines, modifying your actions.
Instead of taking two actions you may Hibernate. This will circulate your cards, moving your played cards to your resting area, as well as releasing the cards in your resting area back to you.
In addition you regain your used power, so that you may activate your machines again. The multi-use cards play an important role: Each card shows a resource ability (on the top) as well as a special ability (on the lower part).
Playing a card in one of your top slots activates the resource action; In a lower slot you activate the special ability. You may install slot modules in the card slots, as well as these are activated whenever you play a card matching its color.
It is possible to find combinations that lets you chain cards, triggering several slot modules as well as abilities in one action. Building factories harness the power of the surrounding terrains, advancing your marker on one of three machine tracks.
This may unlock machines that can be activated, using energy. Reaching certain milestones lets you take an artifact from the main board.
Each artifact boosts one of the three scoring categories on your personal scoring card. The game ends when all artifacts have been taken, along with the player including the most points wins.
Vendor: Matagot