British vs Native Americans on the American frontier. 1-2 Players | 120-360 Mins | Ages 12+ Features: Dice Rolling, Movement Points, Point to Point Movement, Scenario / Mission / Campaign Game, Simulation Theme: Age of Reason, American Indian Wars, Wargame Description: I mean to destroy the English as well as leave not one upon our lands.
Pontiac It is not in the Indian s power to affect anything of consequence. Major Gladwin.
Pontiac s War 1763-1766 followed on the heels of the French and Indian War which ended in 1763. Thanks to Indian resentment over the French surrender of their lands and the harsh policies of General Jeffery Amherst, governor-general of British North America, 20+ Indian nations rose up under the charismatic leadership of the Ottawa sachem, Pontiac along with the Lenape Holy Man, Neolin.
Pontiac s War attempts to recreate the reaction of Indian leaders to British mishandling of frontier politics along with the impending colonial crisis it presaged. Building on the point-to-point system as well as loose Indian alliances used in King Philip's War, this design expands frontier conflict using Battle cards to introduce combat chaos, British expenditure on troops, Uncertain Indian Arms supply, siege rules, the capture of prisoners, French interference as well as trader influence.
The game offers five short introductory scenarios (15-30 minutes), three one-year campaign scenarios (2 hours), and one three-year grand campaign (5-6 hours). Although not a solitaire design, it is solitaire friendly.
Components included a mounuted game map along with large, 338 3/4" size punch-out counters. Game Information: Complexity: 4 out of 10 Solitaire Suitability: 5 out of 10 Time Scale: Seasonal turns (approx.
3 months per turn) Map Scale: Point-to-Point map (approx. 60-75 miles between points) Unit Scale: 30-50 men, 4-6 artillery guns, individual officers along with sea vessels Vendor: Compass Games