A ladder-climbing card game to let you be stronger when calling pass! 2-5 Players | 15 Mins | Ages 14+ Features: Hand Management, Ladder Climbing Theme: Number Description: PASS is a ladder-climbing game in which each cards has a potentially upgraded side including another value.
Players may pass their turn to take a PASS token along with use it in a later round to turn a card to its upgraded side. More specifically, cards are dual-indexed, including different values on each half of the card, with the 65 cards having possible combinations of the numbers A-K.
During set-up, the cards is shuffled along with dealt into decks. Each deck will have exactly 13 cards.
Players randomly choose a deck as their hands. Whoever has the card START 2 will be the first player to play a set of card(s).
During their turn, the active player takes one of two actions: Play: The active player chooses card(s) in their hand that comply including a type of defined set in the game, as well as then plays this set of cards to the table. A player can only choose to play if i) the table is empty (as if he/she is the first to play) or ii) the played set is ranked higher than the set currently on the table.
A set is considered to outrank previously played set if it were a same type of set with higher value. A player may also outrank the previously played set with a same type of set having the same value by exhausting one PASS token.
The next player may do the same, however, by exhausting even one more PASS token. Pass: The active player takes a PASS token.
The pass token can be used in a future turn to augment a played set, or to turn one of the cards in a played set to its upgraded side. The player who plays all his/her hand first will gain a victory token and all cards will be reshuffled as well as dealt again.
Whoever has 3 victory tokens first wins the game. Contents: 70 Cards 36 Pass Tokens 24 Scoring Tokens Rulebook Vendor: Grand Gamers Guild