Action selection along with hand management in the age of enlightenment 1-4 Players | 90 Mins | Ages 14+ Features: Deck, Bag, and Pool Building, End Game Bonuses, Hand Management, Income, Open Drafting Theme: Age of Reason, Travel Description: The 2nd Edition includes the Great Discoveries expansion as well as two promo cards (Stephen Hawking & Robert Hooke). The middle of the 17th century was a period of great changes; with the advent of the scientific method came what we now call the Scientific Revolution.
Many great scientists, including their theories along with ideas, changed along with shaped our perception of the universe: Galileo Galilei, Copernicus, Kepler, Bacon and, above all, Sir Isaac Newton. In Newton, the players take the role of a young scientist who wants to become one of the great geniuses of this era.
To reach their ultimate goal, they travel around Europe, visit universities along with cities, study to discover new theories, build new tools as well as work to earn money. The game is played over six rounds.
Each round, every player plays five cards from their hand, along with each played card allows the player to perform one of the many actions of the game. An action can have a variety of effects, which depend on the symbols on the board.
At the end of the round, a player can take back all the cards except for one. One card has to remain on the board, which means that you give up one possibility of doing that action, but also that that very action will be carried out featuring greater strength.
Fortunately, you can acquire new cards featuring additional powers to perform more actions. After six rounds, you calculate your final score, along with the player featuring the most VP wins.
Vendor: Cranio Creations