In Lynx, each player takes the role of a late 18th century fur trapper in the Hudson s Bay region of northern Ontario, exploiting the lynx-hare cycle and outwitting other trappers. Each player has been supplied traps by the Hudson s Bay Company including the agreement that all pelts be sold exclusively to them.
By trapping when the lynx are plentiful as well as selling pelts at high prices, the trapper who earns the most money pays off their debt and becomes a free trapper. Primarily an economic game, Lynx is about trapping fur at low prices as well as selling them at high prices.
Since you are competing with other trappers, you need to outhink them as well as be able to trap at a lower price then them as well as selling Lynx pelts at a higher price. Players will simultaneously choose Action cards each seasons, along featuring the appropriate trap, pelt, or venture cards each season.
You can trap hare, trap lynx, sell lynx pelts, or go off-season to play Venture cards. At the end of a season, the hare and lynx repopulate, but the lynx are very dependent on the population of the hares: trap too many hares and you crash the lynx population making it harder along with more expensive to trap lynx.
Expect to go into debt in the beginning and then propel yourself to a positive money flow by the end of the 14th season. Vendor: PLAY TO Z