This 380+ page book combines three volumes into one: A Guide to Thieves' Guilds, Filling in the Blanks, as well as Into the Wild, all geared towards aiding Referees and characters in venturing out into the wilderness along with high-level domain activities. A Guide to Thieves' Guilds offers guidance on forming and running guilds, both for the PC interested in establishing a guild as well as for the Referee wanting to add guilds to their campaign.
Filling in the Blanks provides numerous tables as well as charts that help Referees flesh out hexes for use in hexcrawl and sandbox campaigns. Into the Wild includes guidance for running hexcrawl campaigns, a random weather generator, rules for establishing as well as running domains, an abstracted mass combat system, rules for mercantile trading, guidelines for creating BX-style character classes, along with some alternate classes for BX games that add a little bit of flair to the originals.
Vendor: Third Kingdom Games