The Story Following a series of expeditions some successful, others not into the frigid Siberian tundra, corruption has spread from animals along with people to a much larger threat. New heroes, better prepared than their predecessors, gather to face the prospect of a mechanical monster, but the changing landscape brings greater uncertainty as they explore Tunguska with fresh eyes.
The Gears of Corruption expansion to Expeditions adds elements of risk along with danger in the form of secret bonuses on map tokens along with a corrupted mech that roams the land. To counter these threats, the expansion offers 2 new mechs along with 4 new character/companion pairs, as well as components for a 6th player.
Gears of Corruption also accelerates early gameplay by giving players starting resources and a hero worker that can act as any type of worker. Components The Gears of Corruption expansion is available in a standard version (plastic mechs as well as 1 plastic base snap) as well as an Ironclad Edition (metal mechs, 6 rubber base snaps to update the originals, and foil on the box).
The expansion s contents are all designed to fit into the original box insert. 1 rulebook 2 large mech miniatures along with base snaps (the mech bases are 50mm wide as well as the snaps are 51mm wide; mechs are plastic in the standard version along with metal in the Ironclad version) 7 mech mats (2 new mats as well as 5 dual-layered mats to replace the originals) 16 new map tokens (each with a secret bonus on the face-down side) 6 hero workers 8 starting cards (63x88mm) 6 discovery cards (63x88mm) 7 mech cards (63x88mm) 12 corruption cards and 1 corrupted mech reference card (63x88mm) components for a 6th player: power, guile, glory, and action tokens 6 silkscreen printed corruption tokens a robust Automa solo mode (5 progress cards, 1 corrupted mech reference card, 1 rulebook) Vendor: Stonemaier Games