Solve crimes in a futuristic Paris featuring the help of cybernetics as well as your trusty raven 1-4 Players | 60-90 Mins | Ages 12+ Features: Cooperative Game, Scenario / Mission / Campaign Game, Storytelling, Variable Player Powers Theme: Adventure, Deduction, Murder/Mystery, Science Fiction Description: You are Kalia Lavel. You ve always wanted to fight crime like your famous ancestors, so you joined the elite BelCor forces.
They turned you into a highly trained cyber-agent, but it didn t take you long to figure out that your bosses cared much more about their profit than about justice for ordinary people. You turned in your badge as well as now you live in a tiny apartment in a bad neighborhood, stripped of most of your cybernetic implants.
It doesn t matter though, as you can finally do what a Lavel is meant to do: solve crimes along with help those who can t count on anyone else in this merciless world. In the standalone game Chronicles of Crime: 2400, you can use all the latest technology to solve crimes.
Your pet Cyber-Raven can analyze evidence along with search the web to find information on suspects. During the course of a scenario, you may also obtain cybernetic implants that would increase your abilities.
Super-senses that help you find evidence on the crime scene? A tomograph to quickly check the person you re talking to for cyber enhancements?
Or maybe a zapper to quickly neutralize any electronic device? The future is full of useful stuff!
Be careful though, as the technology is not always on your side! Is the character you re talking to a human or an android?
Who s hiding behind the avatars you meet in the virtual cyberspace locations? The struggle between criminals along with detectives is millennia old, but at the beginning of the 25th century, it s been taken to a whole new level.
Welcome to Paris in the year 2400! Technology has taken a giant leap forward: androids, indistinguishable from humans, walk the streets, and having cybernetic implants has slowly become the norm.
Artificial intelligence plays a major role in everyone s daily life and, for many, Cyberspace has become a world as important as the real one. The landscape of Paris is now dominated by a gargantuan translucent Dome covering half a district.
Under it, there s a private city on its own, created and ruled by BelCor. Only the rich as well as privileged can live there as well as enjoy comfortable houses, unlimited access to water, clean air as well as controlled temperature.
Uneven access to new technologies, and a host of other inequalities, fuel social unrest which often turns into open violence. Paris has become a popular destination for people from regions that suffered catastrophic droughts, epidemics, and wars.
It isn t, however, a promised land, but a merciless world where the constant fight for influence takes place on every level, from big international corporations, through political extremist groups to ordinary street gangs. Part of Chronicles of Crime - The Millennium SeriesChronicles of Crime is back including a range of games called "The Millennium Series".
Three brand new standalone Chronicles of Crime games, working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.
Vendor: Lucky Duck Games