Brothers at War: 1862 is a quick-playing, tactical wargame exploring civil war brigade command. Units are regiments, batteries as well as companies of skirmishers.
This is a quadrigame or set of four games, each featuring a full-size, 22 34? game map along with covering battles from 1862: Antietam, South Mountain, Mill Springs, and Bloody Valverde.
Here Come the Rebels! It is a crisis year for the nation, as Invading armies march into Maryland, West Virginia along with New Mexico.
Command rules are simple along with abstracted. There are no combat results tables.
Combat along with all checks are resolved using six-sided dice, in which results of 5-6 mark success, along with 1-4 failure. Brigades activate via chit pull, including their constituent units moving along with fighting individually.
Stacking is limited to two units per hex. Massive 1.5 hexes allow two 3/4 units to fit side by side no information is obscured!
Distinctions are made between formed and unformed infantry, deployed as well as limbered artillery, mounted and dismounted cavalry. Unit facing is not an element of play.
Instead, unit deployment in adjacent hexes can trigger pass-through fire, which simulates flanking fire, or fire on compressed lines (both dangerous situations for civil war units). Battle Cards introduce an element of uncertainty and excitement to play.
Unique off-map displays track every brigade s reserves and casualties. Once a unit s reserves are used up, it becomes exhausted and liable to break.
Four battles explore how the system can accommodate a variety of civil war battlefields: The meat-grinder of Antietam s cornfield, in which brigades collide one after another in a brutally confined area, the mountainous terrain of Fox s Gap, where a Union corps attempts to break through a handful of southern brigades; the sodden fields of Mill Springs, Kentucky, in which green rebels with old-style muskets battle freezing rain as well as their northern enemy; along with an all-cavalry Texan brigade confronting union regulars as well as green New Mexican volunteers at Valverde in the distant western territories. The four battles covered, each with its own full size map, include: THE CORNFIELD The Battle of Antietam 5am-9am, September 17th, 1862 Four scenarios covering the Union s morning attack at Miller s Cornfield: Union Right Hook Hood Counterattacks XII Corps Advances Stemming the Blue Tide (Campaign Game FOX S GAP The Battle of South Mountain, 9am-6pm, September 14th, 1862 Two scenarios covering the flanking attack by Reno s IX Corps at Fox s Gap MILL SPRINGS The Invasion of Kentucky, 7am-12pm, January 17th, 1862 Two scenarios covering the climax of CSA General Zollicoffer s ill-fated winter campaign BLOODY VALVERDE War in the Territories, 10am-5pm, February 21st, 1862 Two scenarios covering the opening batle in Confederate General Sibley s invasion of New Mexico Product Information: Complexity: Medium-High Time Scale: 1 Turn = 20 Minutes Map Scale:100 yards/hex Unit Scale: Regiments along with Batteries Players: 1-2 (best including two) Solitaire: High Playing Time: 1 to 4 hours depending upon scenario Components: Four 22?
x 34? maps (one for each game) 520 3/4?
counters 114 5/8? counters 9 Player Aid Cards Rulebook Four 6-sided dice Game Credits: Designer: Christopher Moeller Artist: Christopher Moeller Vendor: Compass Games