1866 is a two-player simulation dealing including the Austro-Prussian War of 1866 in Central Europe. One player controls the forces of Prussia and its allies, to include the young Kingdom of Italy as well as the other player controls the forces of Austria as well as its German Confederation allies.
Using a shared deck of 55 Operations Cards, each player makes decisions concerning the deployment, combat and political-military operations in support of his forces and his general strategy. Orders of battle include all the historic corps/divisions (with some brigade counters) as well as all major generals involved in the conflict.
The mapboard covers an area from Hamburg to Florence along with Metz to Cracow. The system includes unique mobilization rules that reflect the difficulties of mobilizing for war while attempting to garner as many victory points before war is actually declared.
Once war is declared, you must fight including the forces mobilized, so shrewd judgement is required as to what to mobilize, where those forces will operate and who commands them. Always waiting in the wings is the French 2nd Empire under Napoleon III, prepared to intervene if neither side appears able to clinch a quick as well as decisive victory.
Other features include cavalry superiority, railroads, Prussia s mobilization advantage as well as coordinated attacks. 1866 includes two scenarios, the Mobilization to War scenario (the Campaign scenario) along with the Seven Weeks War scenario (covering the post mobilization situation).
The cards are sub-divided into Mobilization as well as War decks, which are combined after war is declared. 1866 is designed by John B.
Firer (designer of Spartacus). In addition to the basic game components, 1866 includes a comprehensive Playbook, which includes an extended Example of Play, Designer s Notes, Optional Rules, a select Bibliography and complete and extensive Card Explanations.
Vendor: Compass Games