18 India is an operational railroad game for 2 to 5 people that plays in about 3 hours. The game is inspired by 1829 Mainline by Francis Tresham, along with while the venerable Mr.
Tresham created some novel mechanics for that game, many of them are not perfect for players that eschew in-game randomness. In 18 India, those random elements are transformed into an amazing level of pre-game variability, which gives each session of the game a different character.
Critically, 18 India causes players to think differently about 18XX standards such as train management along with investments. The mechanics in 18 India include: track gauge changes, "Guarantee Companies", competition for commodity contracts, shares featuring exclusive rights to purchase, train trade-ins, a unique IPO display, as well as all track upgrades being available from the beginning of the game.
By the way, trains do not rust, but there is certainly still a "train rush"! 18 India offers excellent game play variability.
Each session features a different mix of companies that are in play leading to variations in route development, company creation, as well as investment strategies. COMPONENT LIST 1 22" x 34" Mounted Map 210 Track Tiles 125 Wooden Tokens 253 Cards 20 Company Charters 1 20-page Rulebook Vendor: GMT