{"product_id":"south-china-sea","title":"South China Sea Game","description":"\u003cp\u003eSouth China Sea (SCS) offers an integrated political-military simulation of near future contention as well as conflict around the South China Sea. Players take on the roles of China, the United States, Malaysia, the Philippines, along with Vietnam.\u003c\/p\u003e\u003cp\u003eThey simulate current political tensions through card play as well as structured negotiation keyed to real world events in an effort to \"move the needle\" to their side. Unfortunately, the cards with the greatest chance of moving that needle, such as Chinese Coast Guard along with U.S.\u003c\/p\u003e\u003cp\u003eFreedom of Navigation Exercise, are also most likely to trigger armed conflict. If as well as when that happens, play transitions to traditional hex-and-counter format on a map scaled at 45 nautical miles (nmi) per hex along with turns of 3-7 hours.\u003c\/p\u003e\u003cp\u003eSCS is derived from Breaking the Chains (BtC), but is definitely a different game. How do the two differ?\u003c\/p\u003e\u003cp\u003eSCS begins including political turns that can lead to victory without armed conflict. For armed conflict, SCS focuses more closely on the South China Sea (45 nmi per hex) rather than the larger southeast Asian region of BtC (70 nmi per hex) along with uses smaller units such as air squadrons, ship pairs, and land battalions.\u003c\/p\u003e\u003cp\u003eTherefore, the SCS map shows more detail, but less territory. SCS employs streamlined versions of BtC's turn structure and strike mechanisms that expedite play by dispensing with numerous cycles and strike paths.\u003c\/p\u003e\u003cp\u003eSCS nodded to ergonomics by putting all scores on one side of each counter less flipping. Most important, SCS allows naval units to move more than one hex in a single turn, but includes a mechanism, based on stealth, that enables the other side to \"check\" multi-hex moves to create a more dynamic, variable, as well as volatile environment.\u003c\/p\u003e\u003cp\u003eThis last adjustment allows quick moves at a distance, but prevents close-in ships from \"jumping\" through the beaten zone of modern anti-ship cruise missiles (ASCM), 290 nmi in some cases. And, every turn has the option for a negotiations phase including some structure to enhance political play if desired.\u003c\/p\u003e\u003cp\u003eVendor: Compass Games\u003c\/p\u003e","brand":"COMPASS GAMES","offers":[{"title":"Default Title","offer_id":48015442215129,"sku":"Compass1050","price":148.95,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0759\/8771\/4265\/files\/VR_Compass1050_1_53b62ca3-9282-4b0a-a329-ff0340afd78f.jpg?v=1771992300","url":"https:\/\/www.supergamers.com.au\/products\/south-china-sea","provider":"SuperGamers","version":"1.0","type":"link"}